Proficient in hard surface/organic modelling and texturing. Currently working as a 3D generalist in the AR/VR/XR industry, creating characters and pipelines for projects, as well as performing and optimizing photogrammetry.
Led the development and implementation of 3D art pipelines, specializing in AI-driven facial animation, character rigging, photogrammetry, and hard surface modeling. Solely managed the photogrammetry of museum artifacts, creating a turntable process and refining models with various software. Provided comprehensive training to a less-experienced artist, established industry-standard knowledge, and contributed crucial technical expertise to animation pipelines. Directed the creation of museum exhibits from concept to delivery, overseeing user stories, dialogue scripts, character creation, environment design, and asset delivery to programmers. Collaborated closely with programmers to devise animation and export pipeline solutions.
Created and textured a real-time gun model for use in the upcoming title CAT Interstellar Part 2.